Claire Hummel (shoomlah) wrote,
Claire Hummel

Steamcon III Artists' Alley!

Steamcon® III - October 14-16 - Seattle, WA

Steamcon® is continuing our Artists' Alley from last year, a place for Steampunk craftspersons to promote their current or upcoming wares. The wares must be hand-crafted, and Steampunk relevant- in layman's terms, Victorian or steam age science fiction/fantasy. You know the drill.

We know that it can be difficult for smaller-scale artisans to afford or procure a full-blown vendor's table at conventions, so this is a chance for the less mass-produced artists to get their work out there... And a chance for the rest of us to purchase any number of wonderful steampunk creations.

1. All wares must be steampunk relevant. (Victorian or steam age science fiction)
2. One table per artist.
3. No crafting at the table that is messy, smelly or potentially harmful to the hotel. No glueing, welding, spraying, etc.
4. Steamcon will not provide electricity or wifi to the tables.
5. Steamcon does not provide security for the tables. All wares must be removed at night.
6. Steamcon will not provide storage of wares at night.
7. An artist table will cost $75.00 for the weekend, and includes a Steamcon III membership!
8. Hours of operation are Friday - noon – 6:00, Saturday - 10:00- 6:00 and Sunday - 10:00 – 4:00. Artists may sit the tables longer than this but must be at their tables during this time, unless doing a panel.
9. Table size is 6' x 30".

If you wish to participate, please read and fill out the application HERE and send it to the address listed on the form. Space is limited and will be on a first come, first served basis. Once accepted, you will be contacted by email and then you can send in your payment.

If you have any questions at all, please feel free to shoot me a note at

We hope to see you in October!
-Claire Hummel
Steamcon® III Artists' Alley head
Tags: steamcon, steampunk

  • (no subject)

    I made a pissy post about the forthcoming Star Wars: The Old Republic a month or two ago, and Tycho summed up the innate flaw in the game design in…

  • (no subject)

    AGH. I want to punch I Love Katamari on my iPhone in its proverbial face. The controls are tilt-based, which is surprisingly counter-intuitive, and…

  • TRUE STORY I kid you not

    HAHA I'm hilarious I know -C

  • Post a new comment


    Anonymous comments are disabled in this journal

    default userpic

    Your IP address will be recorded